More on Exodus. I figured I can give my take on this after playing it for about 5 minutes. The game play feels sort of like Bomberman gone wrong. There is a bunch of stuff in your way. You have to "zap" your way through squares of brush or sand, I can't tell what the hell it is but it is referred to as the "murmurings of Israel" and oh yes, it is true, Moses shoots lightning that really only travels a relative distance to static electricity. This "zapping" of objects that are obstructions to your mission is actually referred to in the game as the "word of God." Once you fight your way through the Pharaoh's magicians and collect enough manna jars you can advance through the flashing exit. In Bomberman it was simply a hidden door (much to simple for a game with such biblical implication). Before you advance to the next level you are asked a series of questions about Exodus. Correct answers are rewarded with bibles. Incorrect answers are followed by lashings from your disappointed parents. You get the impression that since you can move in all four directions that the game is a top view perspective. But if you remove "murmurings of Israel" from underneath boulders (obstacles of faith) they fall on you and you are forced to restart the level. Maybe technically they roll onto you. Anyway, for a more extensive glossary of items and enemies you can hit select on the screen following the start screen where you choose the number of players. Bomberman was a way cooler game and taught a much better lesson to children: if you have enemies, don't rub your shoes on the carpet and sneak up behind them with a pointed finger, just blow them up.
11.08.2007
bible lessons for children of the 80's
at 14:59
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